

These range from the average goon dressed in blue and white to massive dudes who can absorb tons of damage and dogs who will hunt you to the ends of the Earth. Although this game is branded as a top-down shoot ’em up, there are significant stealth elements, requiring you to hide from patrolling enemies. While the extremely trippy music starts any given day in Hotline Miami, the completion of a mission features very chill techno, making it seem like the protagonist finds tranquility in what he does and goes home with a smile on his face at the end of a day. These phone calls are the primary quest giver of Hotline Miami and each call seems to be from different clients who are interested in your service: effective murder. The protagonist awakens to a phone call that’s rather vague, with ambient EDM that sounds like it’s being played under water in the primary hub, the apartment. The first game features a somewhat incoherent storyline, sparking several fan attempts at making sense of the very bizarre events of the game. While you may have nightmares and an increased heart rate after playing these games, you’ll need to play that one more time to get over a specific level that you’ve been stuck on, making them two of the most addicting indie games I’ve ever played.

These games are essential for both fans of the shoot ’em up genre and the stealth genre as they’re equally competent in both regards. Any hiccups I encountered in these games on console can be contrasted by the same issues on PC, such as the inability to see characters off-screen or the required split-second reaction times when taking on armed enemies. The top-down stealth games that are full of gore seamlessly transition to consoles for better and worse, making it equally as playable. While Hotline Miami initially released in 2012 for PC, the console community has been left high and dry until recently and the two games are a great addition to any platform’s lineup.
